DARKEST HOUR DEVELOPMENT TEAM   

Project Lead
Exocet

Programming and Coding
PsYcH0_Ch!cKeN (Team Leader)
Shurek
Basnett

Level Designers
Exocet (Team Leader)
Razorneck
Jeff Duquette
Sichartshofen
Nestor Makhno
FlashPanHunter
SchutzeSepp

3D Artists
RustIronCrowe (Team Leader)
TT33
2k
Dmitri B.

2D Texture Artists
Protector (Team Leader)
CYoung
Der Landser

Environmental Artists
Dmitri B.
Exocet
Fennich
FlashPanHunter

Animation
Exocet (Team Leader)
TT33

Sound Design
Pilam2013
Exocet
Shurek
Engineer

Public Relations
Schneller
Zookawarrior
Captain Wilson

Website Team
Shurek
Basnett
PsYcH0_Ch!cKeN
Captain Wilson
Der Landser

Historians and Technical Advisers
Michael 'Celtic Werewolf' McCabe (Team Leader)
Del
Alan Wilson
mlespaul
Jeff Duquette

Research Sources

http://www.tarrif.net (A repository of data on ballistics, armor, small arms, and artillery)
http://www.toadmanstankpictures.com (Detailed interior & exterior photos of WWII-era AFV's)
http://www.feldgrau.com (Axis Unit Histories)
http://forum.axishistory.com/ (A veritable cornicopia of axis research info, photo's links, etc...)
WWII Ballistics: Armor and Gunnery. Lorrin Rexford Bird and Robert Livingston. Overmatch Press, 2001.

Testing
Schneller (Team Leader)

With Thanks to all the previous members of the DH Team, Clans & Beta Testers.


**POSTED: 13 August, 2010:**

The Darkest Hour team is now looking to recruit individuals with verifiable game development experience. All applications are welcome, however, priority will be given to persons who have previously worked on released mods, or on shipped titles. Experience with Unreal Engine 2.x, 3.x, or the UDK is preferred. The following positions are open immediately:

- Level Designer (exp. w/ UDK or other Unreal editors)

- Environmental 2D/3D Artist (3dsMax, Maya, ZBrush)

- Coders/Programmer (C++, Unreal Script, Java, other OOPL)

- Graphic Artist (Menus, Website Design, etc.)

 Write your application here!

 

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