WELCOME TO DARKEST HOUR   

Darkest Hour: Europe '44-'45 is a western front modification for Red Orchestra. It focuses on the Allied invasion from the Normandy campaign in 1944, through the failed Operation Market Garden in Holland and beyond the Battle of the Bulge. It covers not only the intense infantry battles the campaign is so well known for, but also includes the epic large scale tank battles that took place in the later stages of the war. Beta 3.0 is currently available for download on Steam here.

Your opinions and suggestions are important to us, so please post them on our forums!

 
HEROESOFSTALINGRAD.DE INTERVIEWS THE DH TEAM!   

A few days ago, Exocet, Nestor and myself sat down with Ueber from HoS.de and answered some of his questions about Darkest Hour's past, present and future. Click through to read the juicy details!

 http://heroesofstalingrad.de/wiki/interview:dhinterview

 
THREE NEW WALLPAPERS   

We´re proud to release three new DH-wallpapers for our community!

   
BETA 3.0 RELEASED!   
After many months of hard work, delays and endless "what's taking so long?" threads, we are very pleased to announce that Darkest Hour Beta 3.0 is now available via Steam!

Please note that if you already have Beta 2 it is very important that you delete or rename your DarkestHour folder before downloading Beta 3. Older versions are incompatible with the Steam client and will result in a corrupt download.

Built on the award-winning Steam favorite, Red Orchestra, Darkest Hour brings the classic RO multiplayer experience to the beaches of Normandy, Operation Market-Garden, the Battle of the Bulge and on into the Reich. Now you can play as American, British or Canadian troops, with a huge range of additional features including:

  • More than 20 new infantry weapons, such as the ever-distinctive Garand, M1 Carbine, .30-cal, Bren, FG42, Thompson and the Enfield rifles
  • American Bazooka, British PIAT and German Panzerschreck to go tank-hunting with
  • New infantry features, including Airborne drops onto the battlefield, bullet suppression and supersonic cracks, plus a new radioman class for calling in artillery strikes
  • Dozens of new uniforms for all nations
  • Over a dozen new crewable vehicles including the King Tiger and JagdPanther for the Germans, countered with multiple types of Sherman in 75mm, 76mm and 17-pounder versions, plus the Cromwell, M10 Wolverine and Achilles
  • New armor features, including engine damage and fires, crew hits and tracks visibly breaking when hit
  • More transport – Kubelwagen, Jeep and Opel truck
  • 11 new maps, including:

    • Juno Beach – Canadians storming the beaches in classic D-Day action
    • Carentan – the US 101st Airborne assaults the town shortly after D-Day
    • Brecourt – 101st Airborne attempt to put a key German artillery battery out of commission behind the beaches
    • Vieux – vast sweeping armored combat as the British attempt to break out during Operation Goodwood in Normandy
    • Ginkel Heath – British paras drop into a hotly-contested LZ at the start of Operation Market-Garden
    • Wacht-am-Rhein – sweeping tank combat during the Battle of the Bulge, including the fearsome King Tiger
    • Stoumont – American infantry and armor try and hold back the SS PanzerGrenadiers in the streets of the Ardennes town
    • Bois Jacques – tenacious American defense against the combined German tank and infantry forces
    • Foy – the Germans’ turn to defend against attacking American airborne troopers


So whether it is the Normandy campaign, jumping onto the dropzones around Arnhem or the bitter fighting in the Battle of the Bulge, new and old players alike will get a chance to see why RO remains a classic. Now with the opportunity to re-play those battles RO-style, courtesy of Darkest Hour: Europe 1944-45!

 

 

 

 

Additional information for custom mappers can be found here:

http://forums.darkesthourgame.com/viewtopic.php?f=1&t=5062

Additional information for server admins can be found here:

http://forums.darkesthourgame.com/viewtopic.php?f=1&t=5114

 
UPDATE #6 – FINAL NEW FEATURES, INFO FOR MAPPERS   
Before I begin this week's update, I have some very important information for all the community mappers out there (this will not affect regular players). As some of you may have heard, existing maps will not work in our new game version due to the complete code reshuffle we did late last year. Any attempt to load an old map (containing the items listed below) in the game or editor of our new version will result in an instant crash.

In order to make your maps compatible is quite easy and will not require a great deal of work on your part, however you will need to make some changes to your maps in advance of our release. If these changes are not made, you won't be able to open your map in the editor and it will be difficult to continue work on.

To prepare your maps, open them in the editor and remove the following:
  • All vehicle factories
  • All satchel charge and panzerfaust pickups that have been placed in the map
  • All ammo resupply volumes


Once we have released our new version, you can then open the map and add these items back in again. Please be aware that the names of these objects will have changed slightly, as will some of their properties. If your map does not contain any of the above items, then no changes need to be made and it will be compatible.


Now, for everyone else, this update is the final news post that I will be making for new content and features. We may possibly do another map showcase next week, however what you see here are the last few things that we haven't told you about, with the possible exception of anything minor that may have slipped my mind.

One other important thing to mention – In our first update I stated that DH-Stavelot would be part of our release. This is no longer the case due to some very serious problems with the map. We've been trying to get it repaired, however it's been weeks and it's going to require more weeks still to get it back to good working order, so unfortunately it'll be sitting this one out and will reappear next time around.

 

Click here for full details

   

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