PUBLIC TESTING BEGINS JUNE 20TH   

The Darkest Hour: Europe '44-'45 team is proud to announce that we will officially begin a full-scale public beta test of update 6.0 starting on June 20th! This is to be one of the largest updates to the game we have ever done, so we need to make sure it's rock solid!

The purpose of the public test will be to gauge community feedback on the myriad changes and new features, and to make the game as bug-free as possible before the update is finally released via Steam later this year.

The public test is likely to run for several weeks. In this time, we will be hosting a 24/7 server that will cycle in new maps, content and bug fixes as they happen, so you will be able to play the latest builds at any time! We will also be holding large weekly events that will be announced here!

We will be releasing the tentative change log, as well as instructions on how to join the public test on June 15th, so mark your calendars!

To stay up to date with all the latest and to take part in the discussion, join the Darkest Hour: Europe '44-'45 Test Team Steam Group.

See you on the battlefield,
Darklight Games

 
WELCOME TO DARKEST HOUR   

Darkest Hour: Europe '44-'45 is an independently developed Western Front modification for Tripwire Interactive's acclaimed first-person shooter, Red Orchestra: Ostfront 41-45.

Darkest Hour focuses on the Allied invasion from the Normandy campaign in 1944, through the failed Operation Market Garden in Holland and beyond the Battle of the Bulge. It covers not only the intense infantry battles the campaign is so well known for, but also includes the epic large scale tank battles that took place in the later stages of the war.

The current version is available for download free of charge on Steam here.

Your opinions and suggestions are important to us, so please post them on our forums!

 
SIGN UP FOR TESTING   

This week we would like to begin collecting game-play testers for 6.0, even though we are still a bit away from being ready. It’s important for us to see how many people are interested in testing Darkest Hour 6.0 game play. Testing will be much more simple than in the past and we will not have any NDA agreements. Testing will be open to anyone who wants to help out.

To sign up, just join the steam group:
http://steamcommunity.com/groups/darkesthourtestteam

That is all for now. When we are closer to begin testing, we will inform you in the group and have tutorials on how to begin.

   
LA-GLEIZE   

LaGleize

Another one of Schutze Sepp's greatest works will be included with 6.0 and Theel has done several iterations to give it the official polish.  We have included several screens below showing the changes.

La-Gleize was part of the Battle of the Bulge.  It is a small village in the Belgian Ardennes, on the afternoon of December 18th KG Peiper (1st SS Panzer “LSSAH”) attacked the village after successfully capturing the town of Stavelot.  Defending is the 30th Infantry Division, 119th regiment, 3rd Battalion commanded by Major McCown.

La-Gleize has proven it can offer amazing gameplay and besides some minor tweaks, it will remain much the same.  If you have any suggestions, please head over to our forums: http://forums.jackbootgames.com/forumdisplay.php?33

Screens: Here

 
VEHICLES PASSENGERS & UPDATE FAQ   

We are adding passenger positions to all vehicles!

Passenger positions have existed on many vehicles in the game for a long time, but nearly half of the vehicles were mysteriously lacking these positions. We're happy to say that the coming update will fix that problem, and you'll be able to ride any vehicle to the front lines in style!

Since our announcement last week, we've received a lot of excitement and feedback from our community and we'd like to take the time to address some of the common questions that we are asked:

Q: Will the update be an official Steam release?

A: Yes! Your game will automatically update when the release is ready as it has in previous updates.

Q: When will the update be released?

A: Since we are a small team of volunteers who have lives and responsibilities outside of development of the game, pinning a date down is near impossible. With that said, we can tell you that we are aiming for a release within the next 6 months.

Q: What's the biggest thing you're adding to the game?

A: Aside from the buffet of new maps and vehicles, we have many bigger and more ambitious plans that we are excited about, but don't feel quite ready to reveal yet due to how early they are in development. As development continues we will slowly reveal our master plans.

We will be sharing our development progress with you at least once a week, so stay tuned!

See you on the battlefield!

   

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Darkest Hour: Europe '44-'45 modification © 2006-2011, Darkest Hour Team
Red Orchestra: Ostfront 41-45 © 2005-2011, Tripwire Interactive, LLC